Review: EVENT[0]

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The Nautilus is a luxurious area yacht drifting somewhere near Europa. The crew is missing, the ship is falling apart, and the AI that governs it is severely damaged. It’s a hell of a situation to seek out yourself, but right here you’re, 350 million miles from house, alone, and on the mercy of a desktop affected by severe mood swings.

Event[0] is a primary-individual science fiction game set in another history the place humanity developed developed area travel in the Eighties. This is mirrored in its well-realised retro-futuristic aesthetic, above all the chunky laptop terminals you use to have interaction with Kaizen, the ship’s emotionally unstable AI.You talk to Kaizen by means of typing, and it responds in a garbled computer-generated voice. You could ask it about the Nautilus and what occurred to the crew. Which you can ask it if it’s having a high-quality day, if it has any friends, and the way it feels. Or, extra just about, to open doorways, cycle airlocks, and switch on lights. However the answers will fluctuate.

Sometimes Kaizen is friendly. It’ll call you ‘buddy’ and open a door when you ask it to. But sometimes it’ll refuse. Which it did, in one instance, when I was floating outside the ship in an EVA suit with a rapidly dwindling air supply. It’s dangerously unpredictable like that, which makes for an interesting relationship. I had to apologise for being rude in an earlier conversation so it would let me in, which was a strange feeling. You may regret pissing Kaizen off.

Sometimes it doesn’t respond to what you’re saying at all. You’ll ask it something and it’ll ramble about what your next objective is, or say some scripted, unrelated line. Because, of course, it’s not really an advanced artificial intelligence. It’s an elaborate chatbot that, occasionally, does a surprisingly good job of convincing you that it’s a thinking thing with a personality. It often fails to respond convincingly, or at all, to completely basic questions. But, again, this is an indie sci-fi game, not an actual AI.
Typing messages into the terminals and receiving responses feels wonderfully intimate, more so than if you were just selecting responses from a dialogue wheel. When it’s not trying to kill you, it reveals a vulnerable, needy side. You almost feel sorry for it. And sometimes, in the crew lounge, it’ll play the piano for you, which is strangely comforting. And slightly eerie.

It’s through interacting with Kaizen that you unlock parts of the Nautilus and journey deeper into it. Along the way you learn about what happened to the crew, but Kaizen is vague, almost as if it’s trying to hide something from you. You have to piece the story together yourself by reading logs stored in terminals, studying the detailed environments, and interpreting what it says.

There are just a few puzzles too, one among which entails leaving the ship. This part is brilliantly atmospheric, silent besides for the rhythmic sound of your respiration, recalling 2001: an area Odyssey: a movie whose presence is felt for the period of occasion[0]. The lonely, isolated surroundings is among the recreation’s finest strengths, and i really like how small the looming bulk of Jupiter makes you think. The fuel huge is a constant presence, in general glimpsed through home windows, which reinforces just how some distance away you’re from house.

But just as I was once quite coming into it, and setting up an exciting relationship with Kaizen, it was over. It’s a so much shorter recreation than I hoped it might be. There are a couple of endings, and not obligatory logs to learn, however most persons will get about 2-3 hours out of it. Brief video games are exceptional, but I felt like there used to be a lot extra to explore right here, as if this was once a proof of proposal for some thing much greater. This and Kaizen’s hit-and-leave out responses to the matters I typed stopped me from relatively loving the game. But it surely’s a wholly particular experience and a quality piece of wise, good-crafted sci-fi. If developer Ocelot Society takes the interplay method it’s designed and transplants it into a longer, more ambitious sport, it would have something outstanding on its hands. As it stands, though, occasion[0] is a fab indie curio with some nice recommendations that don’t invariably hit the mark.

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