Home

Spintires: MudRunner Announced for PS4, Xbox One and PC

1.jpg

Focus Home Interactive has just announced its collaboration with Saber Interactive for the development of Spintires: MudRunner, the ultimate version of the million-seller indie hit Spintires coming at the end of the year to PC and for the first time to consoles. Like Spintires before it, Spintires: MudRunner puts players in the driver seat and dares them to take charge of incredible all-terrain vehicles, venturing across extreme Siberian landscapes with only a map and compass as guides! Get a taste of what awaits you in the Reveal Trailer.

A huge upgrade over its predecessor, this edition comes complete with a brand new Sandbox Map joining the original game’s 5 environments, a total graphical overhaul, a new Challenge mode with 9 new dedicated maps, 13 new vehicles and other comprehensive improvements. It’s not just an enhanced edition, it’s the ultimate off-road simulation experience!

Drive 19 powerful all-terrain vehicles, each with its own characteristics and attachable equipment. Complete your objectives and deliveries by enduring perilous conditions across wild, untamed landscapes in extreme conditions with dynamic day-night cycles. Explore an immersive sandbox environment, enhanced by improved graphics. Overcome muddy terrain, raging rivers and other obstacles that all realistically react to the weight and movement of your vehicle powered by the game’s advanced physics engine.

With your map, compass, winch, and your driving skills as allies, go solo or join up to three others in the coop multiplayer. On PC, download mods created by the passionate community for truck-loads of content and an ever-evolving Spintires: MudRunner experience.

Review: SUPERHOT VR

Superhot VR is the popular first person shooter where time moves only when you move, but this time in the virtual world. An engaging and fun to play FPS, the gameplay makes you feel like you are in the matrix, using your mind and body to dodge bullets, in a visually surreal environment.

The gameplay is all about your movement and that of the oncoming bullets, outnumbered by the enemy, in a series of scenarios, using different weapons to shoot, slice and move your body towards survival. It’s a unique FPS design that’s extremely fun and addictive. Having played both the VR and non-VR versions of the game, I recommend getting Superhot VR if you enjoy the original, as the gameplay is the same, but the experience is completely different in VR, and I equally enjoy playing both versions of the game. The VR controls are perfect and super smooth, leaving you with that that matrix feel. The challenge of the gameplay gives it lots of replayablity.

It seemed a touch more aliased than it should have been, and super-sampling can only help you so much, because of the constant red+blank on white color contrast, but of course it runs well. I loved the intermission scenes in the little apartment, with all that computer crap everywhere. The ‘campaign’ mode will probably be over before you know it, but there are plenty of other modes to enjoy in your subsequent sessions.

Now onto the problems with the game. It’s just so much fun. However, I beat the game in only 1 hour. That is VERY short for the main campaign. Although I died a few times and had to restart a few levels, maybe I’m just that amazing at the game? I doubt it. Luckily, when you beat the game you will unlock a few challenges, but they aren’t as substantial as the main game. You can try to speedrun levels, or turn on an only headshot mode, or a survival mode where you kill as many enemies as possible. Again, they aren’t as fun as the vanilla game, but they will extend that 1 hour playtime a little bit.

Another issue I had with the game is everything is picked up using the side grip buttons. After a while, your fingers will really start to hurt, as the position of those buttons isn’t very natural and doesn’t lend itself well to being held for extended periods of time. I understand why they did it like this though.

This allows you to hold onto a gun, and free up the trigger button for actual shooting. After you’ve shot your 5 bullets, your gun will run out and you will want to throw it at an enemy as fast and easily as possible, which is when you just release the grip buttons and it will go flying. If they had any other system, I don’t think it would work as well.
Still, that doesn’t change the fact that it can be quite painful after a while, which sucks.

One tiny thing to point out is, sometimes while you’re waiting for a bullet to pass by you, or waiting for a gun to fall into position, you want to keep your head out of the way while at the same time speeding up time. So you’ll kinda just move your hands around to speed up time. It’s not really an actual problem, but it feels a bit silly at times and might make you feel a little bit less immersed at times.

One final problem is the lack of menus. It can be a bit frustrating when you’re playing a challenge and want to restart if you know you aren’t going to, for example, get the fastest time in this level. There’s nothing you can do other than wait for an enemy to kill you. This won’t affect you much, but it would still be a welcome addition.

PROS:

+ Geat visuals and art.
+ Interesting way to progress.
+ Great game mechanics.
+ Occasional humour.
+ Gameplay feels just right.
+ Lots of modes to play through after the main “story mode”.
+ Works great with Oculus Rift + Touch.

CONS:

– Each level has about 5 stages, but if you fail any stage, you have to start the level over.
– Animations can be a bit underwhelming in some situations (dying enemies seem like only semi-ragdolls).
– Sometimes shooting behind objects doesn’t work because of invisible walls.

Review: Aarklash: Legacy

Aarklash: Legacy is a squad based tactical RPG developed by Cyanide Studio. The combat in Aarklash: Legacy is in real time with the ability to tactical pause whenever you wish. You can queue up abilities with the shift key which will allow you to chain abilities together so you don’t have to manually do each one when it is ready. It is possible to click on the portraits on enemies and bosses to see exactly what kind of stats and abilities they have, as well as if they have any buffs or debuffs. If one of your Wheel Swords go down in combat, you can easily click on them with another hero to revive them, but they won’t be successful if they’re being attacked.

In total you will run into 8 different characters you can add to your party, who are all called Wheel Swords. You can only have four of them in your party at a time, but you can freely choose who you want most of the time, since sometimes you will be forced to split into two groups. Luckily, even if they aren’t in your current group, they will still gain experience from battles. All Wheel Swords have a unique set of stats and attack types, resource pools, back stories, abilities, and passive bonuses and disadvantages. An example is Wendaroo who is a physical ranged Wheel Sword that uses healing magic, and can’t be silenced but must damage allies in order to gain mana instead of regenerating it over time.

Each Wheel Sword in Aarklash: Legacy has a total of 4 abilities, which can be enhanced later on with skill points. These abilities are all unique amongst each other and do more than just simply deal damage or heal allies. Except for one Wheel Sword, all abilities will have a cooldown as well as costing resource points such as mana or even health. A few abilities have the chance to affect both allies an enemies, which means you need to be careful since it is possible to heal enemies and damage allies. Example abilities are an area of effect knockdown which will interrupt everything around you including allies, and the ability to transfer buffs that are on enemies to yourself.

After party members have learned all of their skills, leveling up will start to earn them skill points. Since the max character level is 20, you will only get a total of 17 points per hero to use, which means you can only fully level up at most two skills at one time. You are able to apply these points to the four abilities that each character has, making it stronger, more efficient, and gaining special properties. It is possible to reset your points at any time which allows you to easily adapt for the current situation, as area of effect abilities won’t do you much for large boss fights. As you go down the ability tree, there will be branches that you have to decide on since you can’t go every direction at one time. An example is a simple healing ability that can later either heal both the target and caster, or become a channeled spell that continuously heals the target.

The only items that you will run into are four types of jewelry, such as rings and relics. Each type is completely equal to all of the others, you are just simply allowed to equip one of each onto each member of your party. They have differing values of rarity which of course increase the stats on them, which range from junk, magical, rare, and epic. Each rarity rank will increase the number of stats on them, from one being on junk and up to six on epic pieces. Stats can range from simply increasing the max hp, and increases magic damage by a percentage. When you are running out of space to carry jewelry, or just want to simply get rid of the pieces you will never use, it is possible to recycle pieces that add up on a counter. After the counter is filled, a random epic rarity piece of the last jewelry type that was recycled is created in your inventory.

As you explore the world of Aarklash: Legacy, you will run into groups of enemies consisting of many different types. Whether you are fighting humans or the undead, there are generally three types of units such as melee, archers, and spell casters. All enemies have the chance to drop an item of some kind, but it doesn’t happen too often. As you progress through the game, the same types of enemies will appear but with stronger stats, and even sometimes adding additional abilities that you need to learn about, so it is somewhat refreshing to see similar enemies.

While you’re adventuring through the world of Aarklash: Legacy, you will come upon large bosses at times. These bosses are unique and will act very different compared to everything else you will run across. It is wise to click their portrait and learn about all of the abilities that they use, since knowing how to prevent abilities like the automatic killing of your party is essential to victory. On defeat you will be rewarded with experience and a large pile of jewelry, usually containing at least one epic piece.

When you reach the second act of Aarklash: Legacy, you will start to encounter many different types of puzzles. Most of them are required in order to progress farther, but they aren’t too difficulty and just require a little bit of thinking. You will run into the same types of puzzles over and over, but they get more difficult and add in different elements at times however. Example puzzles are walking through a hallway with projectiles that will teleport you back to the start if you touch them, and creating shapes with switches to match an example shape given to you.

Most of these types of games just have you running around as a single character, or groups of characters in turn based combat. Aarklash plays a lot like Dragon Age: Origins in that you are able to pause the game and give orders to everyone, though nothing is able to be automated. It also feels a lot like a single player MMO raiding game, since the boss fights require a lot of coordination and you only have to rely on yourself.

All of the important options that you would need exist in Aarklash: Legacy such as rebindable controls, volume sliders, and graphical options. There is a unique gameplay option that you can turn on which will automatically pause the game when certain conditions occur, such as start of combat or one of your party members go down in agony. Graphical quality is quite standard with nothing bad or amazing about them. For some reason, the game randomly causes your GPU to go up and down in temperature for no apparent reason, and may cause weaker computers to overheat(just guessing). Everything is voice acted, though the quality of it could have been better, especially when the dog/kangaroo hero growls and snarls.

Especially on higher difficulty, it feels like you have to pause way too often, and thirty second cooldowns feel like five minutes. There’s nothing negative about being able to pause the game and coordinate all of your attacks, but since nothing happens automatically except for basic attacks, you will have to be constantly giving your party the same orders over and over. Other games like Final Fantasy XII and Dragon Age series had ways to let your party automatically use abilities while you can still manually give orders.

You will accumulate tons of jewelry to equip on your heroes, and eventually it can take a long time to equip your heroes, especially when you have 8 of them. Although it’d be best to manually do it, a “Equip Best” button could easily shorten the amount of time it takes to outfit everyone. Even though every hero that you can use in your party is unique from one another, some are just plain better than others and when you can only have 4 in a group at once and everyone gains experience even when not in your group, there’s just no reason to use some of them. There is one time where you are forced to split into two groups though, which is nice when you want to experience even the weaker wheel swords.

You can easily put the game into normal or easy difficulty if you don’t want a challenge. Even so, you will still need to know what types of abilities enemies and bosses can use as well as your own party. You will eventually run into puzzles, but they aren’t too challenging as long as you use your head a little bit. You can save at any time and the battles don’t last very long so anyone with a tight schedule can easily enjoy Aarklash: Legacy.

When you put Aarklash: Legacy on hard or even Ragnarok difficulty, you are in for quite the challenge. Enemies will be doing a whole lot more damage and fallen comrades will take even longer to resurrect if you can even get to them. Giant bosses are possibly the best thing you can look for, since it is a lot like doing a raid in MMOs but only with you in command. Other than possibly finding hidden bosses and treasure chests, there currently is nothing in the preview version that involves collecting or completing other than the main story. Achievements are available however, though they don’t affect the game in any way. Haven’t solved the game yet, but you can easily expect to get well over 12 hours of entertainment from it, depending on the level of difficulty and how often you have to reload.

Aarklash: Legacy is priced at 21 dollars and there is currently no DLCs announced at this time. If you are a big fan of commanding a small group of heroes around and using strategy and tactics to get past the hardest of obstacles, Aarklash: Legacy is well worth your money to buy.

Gearbox Publishing and Compulsion Games partner to publish We Happy Few in April, 2018

1.png

Gearbox Publishing – in partnership with Compulsion Games – has announced that ‘We Happy Few’ is coming to the Xbox One, PlayStation®4, and PC on April 13th, 2018!

Experience the fun of the former Early Access title in its full glory, with even more story, brand new locales, helpful new items and weapons, and thrilling new quests.

Enter the world of Wellington Wells, a quaint English town where the inhabitants are always cheerful thanks to “Joy”, a literal happy pill. Follow the storylines of three moderately terrible people as they try to fight, sneak, or talk their way out of Wellington Wells.

• Explore the World of Wellington Wells – Take a stroll through the Village of Hamlyn, or intrepidly explore several as-of-yet undiscovered locations–just don’t stray too far into the Garden District. The Joy-allergic Wastrels live there, and you don’t want to associate with them, do you?

• A Dystopia of Your Own Making – The retrofuturistic, psychedelic world of Wellington Wells is procedurally generated, meaning that you’ll never have the same experience twice!

• A Day in the Life – Step into the shoes of three distinct “Wellies”, and play through their storylines to discover the complex history of the town and its inhabitants.

We Happy Few is releasing on April 13th at $59.99, but you can pre-order to get it for 15% off from now until launch! That’s not all – all pre-orders come with the in-game “Jolly Brolly” parasol weapon! PlayStation customers will receive an exclusive dynamic PS4 theme, while Xbox One, Steam, GOG, and Humble Store customers can access the alpha version of the game – which includes the Life in Technicolour update – at the time of pre-order.

If you bought We Happy Few during its Xbox Game Preview or Early Access phase, you’ll automatically receive the Standard Edition of the game and the pre-order bonus at no extra cost. Tier 1 Kickstarter backers will receive the game for free, while Tier 2 and up backers will receive the full game, plus the season pass and pre-order bonus. All the backers who chose Tier 10 and up will receive all of the aforementioned rewards, plus the Collector’s Set!

Those who seek further adventures in Wellington Wells can purchase the We Happy Few Deluxe Edition to access the DLC Season Pass! The Season Pass will consist of three pieces of additional game content, which will be released as they become available.

Deep Silver and Ys Net Sign Global Publishing Deal for Shenmue III

1.jpg

The global publishing deal will cover the release exclusively on PlayStation 4 computer entertainment system and PC: both physical and digital versions.

The current release date is scheduled for the second half of 2018.

“Shenmue is one of a few game franchises that have historical value whilst continuing to ignite passion across gamers. We are delighted to have signed this publishing partnership and look forward to utilizing our global publishing network to maximize the potential of this highly anticipated game,” said Dr. Klemens Kundratitz, CEO of Koch Media/Deep Silver.

Yu Suzuki, the director of Shenmue III and CEO of Ys Net added, “I am very pleased to secure this global partnership with Deep Silver, which is comprised of incredible men and women who have a deep passion for bringing Japanese titles to the rest of the world. Throughout this process, Deep Silver has expressed a deep passion for Japanese games, the Shenmue franchise and its fans—this gives me further confidence in Shenmue III and that we have found the best partner possible.”

“We are very excited for the continuation of Ryo Hazuki’s journey in Shenmue III, and are confident the game will deliver the story and gameplay PlayStation fans have been waiting for,” said Florian Hunziker, Vice President of PlayStation’s Third Party Relations & Developer Technology Group. “The global partnership between Ys Net and Deep Silver will help realize Yu Suzuki’s vision for Shenmue III—we are thrilled to see his spirit of innovation materialize on PS4.”

Review: Reflex Arena

1.png

Reflex Arena is a competitive arena shooter where you will be entering matches on various level layouts, collecting weapons and powerups to help defeat your opponents, and playing different game modes.

Levels in reflex can vary greatly, whether it’s the layout or weapon and powerup spawn points. Other than the simple layout of levels with hallways and rooms, there are helpful devices that help you to get where you want, such as jump pads and portals. There can also be hazards present like lava, and even small openings in the walls or floor that let you shoot sneaky shots at people.

The selection of weapons isn’t very large and they are very simple to use, but they are still deadly. Weapon types include the melee weapon you always have, bullet weapons like the shotgun, explosive projectile weapons like the rocket and grenade launchers, and energy weapons like the plasmagun and railgun.

1.png

Alongside the main game, there are also level and replay editors available. While the replay editor still needs a lot of work, the in-game level editor is very nice. Other than simply being a tool to let you create your own levels, you can instantly change from editor to play mode, allowing flawless testing of your maps. Creating levels is also a multiplayer activity, as creating levels happens on a server and multiple people can join, making the creation process much faster. After finishing a level, you can upload it to the Steam Workshop to let other players try out your map.

There are no AI controlled enemies as well as no ranked matchmaking as of yet, and because of the nature of arena shooters, you will most likely have a better experience watching the game than playing it. If you do want to play, it is best to play free for all or any team game modes, as the 1V1 mode is all up to you to kill your opponent.

1.jpg

All game modes last until a certain amount of time or a certain score is attained, and at most you will be playing matches for 10-20 minutes.

Mastering movement, learning the layout of maps, and consistently hitting your opponents are all skills that you can master while playing the game. It is highly competitive and enjoyable if you are looking for a challenging FPS.

Reflex is a graphically plain game with mostly grey walls and single color objects. This of course allows the game to run extremely well and the only reason you wouldn’t be able to attain very high FPS is if you were to completely max every graphical setting or simply have a terrible computer.

he only music in the game is while you’re at the main menu, as the only thing you hear while playing or spectating a match is sound effects.

As it is an arena shooter, the controls are expected to be very precise and they are. The typical WASD fps control style is used and advanced movement techniques are in play, such as bunny hopping.

There is very little if any loading that happens while playing, as connecting to servers happen quickly.

The core mechanics of the game are essentially complete, while a bunch of extra enhancements are still in development. You can expect to see more game modes, matchmaking, better performance, better spectating tools, statistics, and more.

Review: Gorn (VR)

Gorn is the best implementation of melee combat in VR to date, by a landslide.

I can’t say that I’ve ever actually cut someone’s head off with a gladius in real life. Nor have I let loose a tight circling flail at the perfect moment to crush a man’s skull – but when you play this game, you’ll feel you’d know just how to do it – it’s that intuitive and real in the “feel” of it all. It took the swarm of positive reviews to get me past my aversion to the cartoony graphics – but now I understand their purpose. It’s to keep me out of therapy…if it looked as real as it felt, I don’t think I could feel good about myself after the things that I have done.

I Went through the first few waves of unarmed opponents with little trouble, even grabbing my opponents and ripping their heads from their still living bodies all to please the crowd of omnipotent floating heads around me quoting Gladiator the whole way through. The night ended with my eyes burning from the profuse sweat i had started producing and I decide even the best gladiators need sleep so i proceeded to get some rest.


I can’t express how much I love this game. It’s the perfect game for someone who wants to feel like an amazing sword fighter/ gladiator without all this futuristic garbage (not saying it’s all bad) of jumping around flying throug the air.

One of my favorite things about this game is the developers, they respond and actually listen to the feedback of the discord channel. I cannot reccommend checking out the channel enough. Now, to describe the game…

Now, obviously it’s not a perfect game, its got its frustrating moments and stuff like that, glitches, bugs, the lot.
But the way the game is right now, it’s constantly changing and is being fixed.
We could honestly use more developers who listen to their fanbase, Foxhole and Gorn are good examples of this kind of great thing.

Another great thing about it is how powerful you feel when you go in slow motion after parrying, chopping your foes to bits like a sadistic sushi chef.
Personally I love cutting the AI to bits and watching them struggle to hit you or get to you.

Overall this has to be one of the best VR games in existence. I have never hated a floating head that doesn’t speak/barely speaks as much as i have in this game but that anger just makes it that much better when i rip the head from their “champions” shoulders then throw the remains at them. If you have any exercise equipment you wont need it anymore.

Can’t recommend this game enough, it is definitely going far.

EVE: Valkyrie free expansion ‘Warzone’ announced, adds non-VR and cross-platform

1

Today, CCP Games announced that on September 26, 2017, the fan-favorite virtual reality game, EVE: Valkyrie, will become EVE: Valkyrie – Warzone , representing a major expansion for the renowned multiplayer first-person spaceship shooter. Bursting out of VR and onto TVs and monitors, EVE: Valkyrie – Warzone enables PC and PlayStation®4 gamers to fly and fight alongside each other, both in and out of VR, in fully balanced online space combat.

Since its debut on Oculus Rift in March 2016, EVE: Valkyrie launched on PlayStation®VR and HTC Vive®, introduced cross-platform play, and received five extensive game updates packed with new maps, modes, enhancements, and improvements. Now, the Warzone expansion will dramatically upgrade the EVE: Valkyrie experience for both new and current players, introducing a huge range of exciting new features and gameplay systems.

At launch, incoming players can purchase EVE: Valkyrie – Warzone for $29.99, while all current EVE: Valkyrie owners will receive the expansion as a free download, replacing the base game.

“If you can play first-person shooters, you can pilot one of EVE: Valkyrie – Warzone’s amazing ships,” said Andrew Willans, Lead Game Designer at CCP’s Newcastle Studio. “Not having access to VR hardware will no longer hold gamers back from diving weapons-first into intense and highly competitive space combat with friends. We look forward to seeing the already intense competition between Valkyrie pilots going up a notch, as more players from around the world can join existing pilots for space-dogfighting battles.”

“Releasing EVE: Valkyrie for high-end VR headsets embodied the culmination of a decades-long dream for CCP,” said Hilmar Veigar Pétursson, CEO of CCP Games. “We’ve had great success in establishing the title as one of the most popular multiplayer games in virtual reality and grown it over the last two years with genre-leading post-launch support, which has resulted in a thriving community. Now we’re starting the next step in EVE: Valkyrie’s journey by bringing this great game to an even wider audience – those who haven’t made the leap into VR yet – all while we continue to experiment with additional unannounced VR projects in development.”

EVE: Valkyrie – Warzone introduces a next-generation fleet of iconic ships – including the new Covert class ship, “Shadow” – each one with their own distinctive role to play in battle. With new weapons – including powerful Ultra abilities – and a fully redesigned progression system for each ship, players will have more control over how they evolve their arsenal to suit their playstyle.

New to EVE: Valkyrie – Warzone will be the ‘Extraction’ game mode that puts capture-the-flag in outer space for an exhilarating gameplay experience. The Warzone expansion also features two new maps, “Fleet” and “Outpost,” as well as new Wormholes that introduce a fresh challenge each week. Players will also be able to fight for Spoils of War to earn Loot Capsules, enabling them to unlock a hangar-full of personalization options for their ships and pilot.

Co-op FPS RAID: World War II to Launch in September

1.jpg

Prepare to fight dirty and dictate new world disorder with RAID: World War II as Starbreeze, Lion Game Lion and 505 Games revealed release dates for the highly-anticipated shooter, starring John Cleese as the British intelligence officer Control. Coming to PC on September 26th and digital and physical retail formats of PlayStation 4 and Xbox One this October, the action-packed four-player cooperative first-person shooter is set during the terrifying time when the German war machine was tearing through Europe, and hope was in short supply.

Known for contributing to critically-acclaimed heist game PayDay 2, developers Lion Game Lion lead by Game Director Ilija Petrusic (Co-founder of Overkill Software and lead level designer of PayDay: The Heist and PayDay 2) and Starbreeze Publishing bring their trademark fun and exciting cooperative gameplay, stealth mechanics and superb sound design to this thrilling period shooter. RAID’s unique character classes, hero special abilities, customizable weapons and uniforms, and real-life war-torn locations bring the surreal conflict to life as players fight for their freedom through sabotage, robbery, and assassination of the dastardly Nazi regime.

“The goal in RAID: World War II is simple – sabotage, assassinate and pulverize everything bearing a swastika – mess with Hitler and steal his treasures,” said Ilija Petrusic, Game Director at Lion Game Lion. “With the Nazi regime as the ultimate evil, RAID brings together four unique characters with playstyles that complement and enhance each other as they fight and steal across Europe.”

In RAID’s world-wide fight against evil, four prisoners of war are freed by an ominous secret British intelligence officer, “Mrs. White,” who needs to take down Hitler and his Third Reich once and for all. Players will utilize key game features to save Europe from the Nazi threat and get rich, including:

• Class Based Gameplay – Players choose from four different classes – Recon, Assault, Insurgent, or Demolitions – each with their own highly developed skill tree that allows for various play styles;

• War Cries – Each character class can unleash their own powerful War Cry to buff their player or the entire team;

• Character Customization – RAID’s four heroes represent the main combatants from the European theatre of WWII: Great Britain, USA, Germany and the Soviet Union. Each character possesses a unique look and a customizable uniform;

• Lethal Weapon Modifications – the Second World War was infamous for arming the world with deadly and experimental weapons that went “bang” in lethal fashion. RAID: World War II gives players access to an array of precision killing machines complete with weapons upgrades such as custom barrels, stocks, fore grips, optic sights and much more to satisfy a variety tastes;

• Operations Mode – RAID: World War II offers players the opportunity to play through extended versions of their favorite missions by undertaking the “Operations” gameplay mode. Operations challenges players through a chained series of highly modified raids, featuring new storylines, and added content and objectives;

• Challenge Cards – By participating and completing successful raids, players will earn Challenge Cards that allow them to customize the rules of a raid in a give-and-take fashion. For example, enemy ammo drops will increase, providing players with more ammunition to hold enemies at bay; however, the damage inflicted by enemies will be greater;

• Real-World Locations – The game’s setting takes place in real-world locations across war-torn Europe. From mighty m dominating the heart of Berlin, to the idyllic bridge over the Elbe, players will travel through a war-torn Europe and bring destruction to Nazis in every corner of Hitler’s Reich.

Ys Seven for PC Launches August 30

1.png

XSEED Games, the independent-minded console publishing brand of Marvelous USA, today announced that Ys Seven, developer Nihon Falcom’s first entry in a new generation of its beloved series of action RPGs, will launch on Windows PC via Steam, GOG, and The Humble Store by Humble Bundle on August 30 with a launch week discount of 10% off the regular price of $24.99, €24.99, and £19.99. The first fully 3D entry in the Ys series, Ys Seven is set to provide a robust offering on PC compared to the original release on PSP (PlayStation®Portable) system in 2010. The title will feature enhanced HD visuals at 60fps, controller support, and other improvements that should delight seasoned fans and new players alike as they explore the story of the kingdom of Altago.

About Ys Seven:

Offering satisfyingly fast-paced, real-time action, Ys Seven features a combat system that involves a three-member battle party with the ability to swap among characters at will. Series veterans and newcomers alike can expect to be immersed in a rich, vibrant world containing over 30 hours of action-packed gameplay and an epic storyline wherein players must reunite the estranged five tribes who serve and protect the Five Great Dragons – deified beings who may well be the world’s last hope. Ys Seven was the first title in the long-running action RPG franchise to reach a wide mainstream audience in the West, and the first title in this historically PC-centric series to be developed from the ground up for a console or handheld system since the mid-‘90s.